Registration & Submission Deadline
Wednesday, April 10, 2013 @ 11:59 PM
April 23rd & 24th, 2013Claire T. Carney Library Addition
Play Games in Mobile Clouds
Paduch, Nolan J.; Goncalves, David J.; Tannous, Massarrah N.; graduate student, Electrical & Computer Engineering.
Enabled by multicore processor and highspeed network, cloud computing becomes the 5th utility after water, electricity, gas, and telephone. Consumers access data and applications from clouds, large-scale distributed computer/storage, anywhere anytime. Currently, the emerging industry provides three service models: Infrastructure-as-a-Service exemplified with Amazon EC2, Platform-as-a-Service represented by Google App Engine, and Software-as-a-Service taking Microsoft Office 365. As smartphones taking over personal computers for multimedia applications, cloud computing offers mobility facilitated by wireless mobile networking. Gaming best demonstrates the potential of mobile clouds as it involves interactive multimedia and challenges scalability of computing and network. This work explores the challenges and issues of developing games for mobile clouds. Specifically, performance metrics of response time, architectural factors of scalability, and security/privacy concerns of pseudo-anonymity are examined under the constraints of mobile devices, wireless network bandwidth, and cloud computing capacity. A feasibility study is also conducted with Android platform.