Sigma Xi Research Exhibition

Registration & Submission Deadline

Wednesday, April 10, 2013 @ 11:59 PM

Exhibition Dates

April 23rd & 24th, 2013

Claire T. Carney Library Addition

Abstract Details

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Play Games in Mobile Clouds

Primary Author(s)

Paduch, Nolan J.; Goncalves, David J.; Tannous, Massarrah N.; graduate student, Electrical & Computer Engineering.


Enabled by multicore processor and highspeed network, cloud computing becomes the 5th utility after water, electricity, gas, and telephone. Consumers access data and applications from clouds, large-scale distributed computer/storage, anywhere anytime. Currently, the emerging industry provides three service models: Infrastructure-as-a-Service exemplified with Amazon EC2, Platform-as-a-Service represented by Google App Engine, and Software-as-a-Service taking Microsoft Office 365. As smartphones taking over personal computers for multimedia applications, cloud computing offers mobility facilitated by wireless mobile networking. Gaming best demonstrates the potential of mobile clouds as it involves interactive multimedia and challenges scalability of computing and network. This work explores the challenges and issues of developing games for mobile clouds. Specifically, performance metrics of response time, architectural factors of scalability, and security/privacy concerns of pseudo-anonymity are examined under the constraints of mobile devices, wireless network bandwidth, and cloud computing capacity. A feasibility study is also conducted with Android platform.

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Contact Info:

Organizer: Grant O'Rielly (Physics), 508.999.8483,

Organizer: Elizabeth Winiarz (Library), 508.999.8696,